Why do we play games? The obvious answer is entertainment,
but it goes deeper than that. From a young age, we are taught how to play, by
ourselves and with others. We are rewarded for winning or exhibiting good
behavior, and we are reprimanded for cheating and rule breaking. Playing,
Caillois says, is an activity located entirely outside serious, ordinary life.
I’m not so sure that I agree.
Sure, games can be sorted into the “escapist” category
alongside movies and television. We can delve into the controlled arena of game
play to escape from the harsh realities of our world. But the two dimensions
are not totally disconnected, and even though rules and outcomes may remain in
one realm or the other, attitudes, behaviors, and feelings easily flow between.
As I mentioned, playing games is a learned skill. Children
are expected to gain certain traits through game play, like honesty, teamwork,
and determination. We don’t do this for nothing. We frame these important life
lessons as games so the kids have an easily discernible reason for
participating. But, we don’t really care which kid wins Simon Says. We just
want them to listen to us.
I don’t mean to say that games are all just a sham meant to
control people. I’m just noting that the worlds may not be so separate. Look at
professional athletes in our country, who are held up as idols for playing
games for a living. Their behaviors on the field, court, or rink don’t end when
the buzzer sounds. Many athletes have off the field issues related to
aggression. Many pursue a lavish lifestyle, spurred on by their heightened
status. In a way, their entire life is a game. It is impossible to separate the
game from the player.
I tend to agree that the barriers between "game" or "play" and "life" are less rigid than one might at first assume. We did not have a chance to talk about this in class, but alternate-reality games (ARGs) have become increasingly popular over the last decade, as well as related activities like geocaching, and these types of games rely on an imaginative collapsing of the two worlds of reality and fiction (one typically begins by going down the "rabbit hole" of tracking a seemingly real lead). One of the most famous ARGs was the "I Love Bees" campaign launched around the release of the video game Halo 2. A game to advertise a game!
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